Alright everyone, what's up and how's it goin'? On a sidenote; before I even get this thing started, lemme just say that I'm a little annoyed over how Firefox underlines words I already know are spelled wrong. It's like it's reminding me for my chosen, self-righteous stupidity. I already know those words are screwed up in terms of letter arrangement; there is no reason to refresh it in my head. Hehe but all in all, I just love Firefox too much to vent out that level of frustration continuously; all is forgiven. And here's to hoping it becomes my dominant web browser in due time.
Now, you might be thinking I'm upset after just going off into that rant, but honestly that's anything but the case. As I'm here right now, typing this shit and working on my fan comic (STILL can't tell you the details yet, but don't worry; they're comin'..just hold tight) and scrathing my hair, I just can't get over how impressed I am with Super Mario Galaxy. It's been a LONG time since I've played a platformer or any game in general that's quite as epic and polished (yeah that even includes Brawl and Iji; they're great games too don't get me wrong but they aren't on that same level; don't gotta be but you know what I mean) as this and I'm actually pretty sad over the fact it's gotta get traded in tomorrow. REALLY makes me wish I started playing the very day it was rented vs. waiting 'till Tuesday, b/c I might've already "finished" it by now (those of you who know the completion rate to get the game's ending now what I'm talking about; it's the same in pretty much every other Mario platformer). But sad as that shit-dosed fact may be, in it has to go, and..well I might just get a Wii over the 360 after all; Galaxy's been that good to me. Now all that being said, I do have some opinions over how things have colored me fancy over the 4 1/2 or so hours (with my playthrough today being where the majority of shit got done) playing the game; it's certainly not enough to give a full-worded review, but I can atleast garner what the game's about, and with that I have my own impressions. But first, perhaps a general run-through of things wouldn't hurt.
Galaxy, as you know, is the 3rd 3d Mario platformer, and the 8th main platformer in the series (that's of course counting Bros. 1-3, World, Yoshi's Island, 64, and Sunshine). It's also perhaps my favorite, but that's not important here. Anyway, story-wise, you've got Princess Peach having a bit of a ball at her castle, and everyone's invited. The toads, Mario, every damn body, and it's quite an esquisite one as well as the stars fall across the pearly black sky. All shit goes down, though, when Bowser (or as I'm gonna start calling him, King Koopa) smashes the event, kidnaps not only Peach but the ENTIRE castle, and hightails it outta there. Mario, not content to just stand there, tries going after Peach, but is plucked off Bowser's ship so to say, funneling out into the reaches of the galaxy, finally only to end up on strange, foreign, unfamiliar territory. It is here wherein he learns the truth behind the matters. In effect, Bowser has kidnapped the Princess using the power of, well, Power Stars, and-now having met a new princess of sorts by the name of Rosalina-is the sole hope to not only get Peach back, but also silently do Rosalina and the Luma (little creatures that seem to be hungry quite often; they got surprises to be sure)s' bidding in retrieving the Power Stars, foiling Bowser's plans yet again. Oh here we go again indeed.
And THAT about wraps up the basic story overview. Basic gameplay itself isn't much more complicated to grasp; Mario must now travel from planetoid to planetoid in self-confined galaxies, looking to get the scattered and often enslaved (to prisms mind you) Power Stars as they are undergoing some pretty messed up means of hiding, atleast one in which I can only note as "slightly perverse". That's me and my gutter mind mind you, but uh...yeah, you'll catch it too, if not already. Anyway, as Mario traverses these planets, you'll find yourself relying on that Wiimote and nunchuck more and more, the nunchuck to more the plump hero across these magnificent worlds and the Wiimote for everything from jumping (just press A! It's that easy!!) to his now-most-vital move the Spin Twist (shaking the Wiimote in a circular motion on the screen) to launching from Star Pads to collecting Star Bits (Mario's new main currency) to even firing those same Star Bits at enemies to stun them before moving in for the kill (but don't expect over-the-top Gears of War shit or any racial overtones a la Mario chanting "Yeah a-mia I killed-a a brown Goomba!!"). In other words, the Wiimote is given some hardcore love, and it's love you'll find yourself silently asking to give more of as you play this completely awesome adventure.
Okay, now for general thoughts. Firstly, the game does a FANTASTIC job of easing the player into how things work. You can of course be like me and make some things needlessly harder than they actually are, but overall those who don't suffer that way of thinking will find themselves thanking Nintendo and Miyamoto & co. for making the learning curve fairly gentle. I know I have, and it's really something of an accomplishment I'm so comfortable with the controls as this is the first Wii game I've actually seriously played that revolves heavily on the Wiimote; no lie. And that brings up another thing; the controls just feel really, really good. Very natural; very seamless and responsive. Addmittably Mario seems like he runs just a LITTLE bit slower than I remember him doing in Sunshine, but space tends to have that effect I guess so that can slide. And actually, his running speed being just a tad slower works out to his favor here; prevents from accidentally running off the edge of things too often and thus accidental deaths (though, if you're like me, you might do it anyway just b/c you're too stupid to catch on to shit when you should). And they never once really came off as gimmicky either, a feeling of solidification and assurdnace only strengthed by one particular bit just a bit later on in my playthrough.
Another thing that's really impressed me so far is the way the game gives you more than ample room to experiment around with the controls and mechanics while just playing. There's always often more than one way to get to a particular place you need to reach, and always multiple options for handling some parts of most every challenge. Of course, that's always been a Mario staple, but it's particularly noteworthy here. Also, the game seems perfectly balanced in terms of challenge so far; I actually have quite a bit of health so need to worry there, though for everyone else it's more or less the same. By that I mean the following: the game never seems like it's being cheap. Never. I can honestly say that the times I died or just outright sucked were on me and me alone; most games could only wish to offer that same level of fairness. Beyond that, the music is actually very good as well, and it's the first Mario soundtrack I'm considering downloading and buying. Seriously. It's a great orchestratial score (and I don't listen to orchestra much mind you) that fits the game like Mario's gloves fit his hand. The visuals, as well, deserves some props. A very colorful game, the color choices really set the right hues and tones for their respective worlds, and some of the texture work (like the fur effects) are spot-on. Hell the game even seems like it has extras in store for some other games; for example, after just playing it for about like an hour, I unlocked Rosalina in Mario Kart Wii. Quite a great deal if you ask me, and personally it's enough to get me want to play that game again. I'm just hoping now that, somewhere along the line, it can unlock her for play in Smash Bros. Brawl. Now
that'd be awesome.
Now, I'm realizing I'm gonna have to keep this short, so I'll just take the following space to mention some of my personal favorite moments, either on the game's part, or me being just that stupid. Hope you guys enjoy 'em.
-The Dino Pirahna Boss: I can honestly say I didn't feel so much like a noob as when I played this fight,..again,..and again....and again, and then after beating it realizing just how EASY (if you're thinking, which is what the game wants you to do) he is. I won't spoil the details in general, but let's just say it isn't rocket science. And yet, I think I got down to 1 life after starting out with 7 on this bad (yes, it was going that badly) and to add to further embarrassment it was the 1ST boss! Now, I'm no stranger to playing games obviously, but being good in one game doesn't mean that much for being good at another, and this fight's shown me that I could stand to practice my Mario platforming a lot more. Sadly that won't be for a while (I guess two weeks, at the most) from here so here's hoping I not only get to keep my friend's Wii a little longer but that my skills don't suck as much once that time comes!!
-The Honey Hive Galaxy: This entire galaxy was just pretty damn good; very well constructed and had a great sense of flow. My favorite bits were flying around with the Bee suit power-up (obviously) and crawling over the Queen Bee's privates (hehe) to get the Power Star pieces. Nintendo, I know you didn't mean for any perversity there, but I can always snuff that sort of shit out, just so you know. Makes me wanna see what you've got planned in that department for the se--wait what the FUCK am I saying. Snap outta it Johnny!!!
-The Octopus Boss Fight: Forgot his name, but it was a pretty fun fight nonetheless. Unfortunately not too difficult for me but it shows off the game's texture effects greatly, and the dude shoots coconuts out at you while it's resting in a pool of LAVA. That's serious pointage right there hehe. On a side note, I enjoyed this fight more than the fight against the pissed off hornet bug in the Honey Hive Galaxy, but ONLY b/c that fight; the last form was pretty tricky to land on and I spent a good two minutes just trying to line up my drop path. The actual flying around in that fight was well implemented though, so I guess it's a tie between them for my favorite boss fights so far. Then again, they're some of the only bosses I've gotten to so far hehe.
-Sweet Sweet Galaxy: DAMN I wish there was more than one star to get in this galaxy!! Probably the 1st pure platforming challenge in the game (in terms of requiring some of that old school platforming mentality to just get through it), it was also one of my favorite bits. It's pretty crazy, and has a neat puzzle element strewn about it, though if you (like me) aren't paying attention the 1st time near the end bit, it'll seem like that star is just infinitely far away. Also a stage where combined Spin Twist and basic platforming and very good timing is needed,...well actually that's needed for all the stages to an extent hehe, but they're more forgiving most of the time (barring the occasional black hole that'll suck your ass to a 1Down) b/c of their level layout. This one,...well shit just play it and tell me how forgiving you think it'll be if you miss that jump through that star shape, or that circle shape, or that dragon shape...okay I made the last one up but it's still valid damnit!!
-MANTA RAY SURF RACING: This bit just wanted me to fail. I know it did. Maybe I bounced around too much on the baby penguins' heads beforehand and big papa decided to make my fail count that much higher, or maybe it's that I wasn't taking the intricate time to handle the Wiimote as I should have to see my way through the end of it, but when you fall off a split second AFTER reaching the goal, and you still lose the event,...well damn it's gotta have an agenda out for you or something!! Haha I seriously doubt that's the case, but even if it were that case and not me just sucking on my own merit, I'd still love this bit. Surfing manta rays is pretty awesome. Again, though, there's only one Power Star here, so unless I wanna go for a higher score (which I might do perhaps down the road), there's not gonna be a reason to come back here. But oh well, better things await.
Now keeping in mind I've only gotten about 4 1/2-5 hours into this thing (closer to the former, give or take a few minutes), you can also notice (hopefully) that this game has fantastic variety. I mean REALLY great variety. Now, I never really got too far into Sunshine, but one of the chief complaints I here about it is that it takes a while for it to give you variety. I'm not sure how true that is, but if any game wants to take a great cue on how to switch it up to keep things fresh, Galaxy would make for a great teacher bar none. And for those of you thinking that 4 1/2 hours is pretty long and that what I've mentioned above isn't variety, then you A: probably don't play games (c'mon, 4 1/2 hours for most games is just getting started. Don't even get me on about JRPGs!) and B: didn't read closely. The reason why Galaxy IS so fresh so often is b/c of not only how the challenges are structured (and the fact you can save after each Star helps too, giving in to that snack-sized feel very nicely; great for those of us who don't have as much spare time as we'd like to really dig deep into a game like this), but that they're so entertaining you'll note the time flying by more often than not.
...
Shit!!!?! those were my first impressions?!? Does that seem like a review?!? Hehe well I guess you can sorta say it is. Surely, when I play Galaxy again, I'll definitely have to update this impressions listing, but until then I suppose this'll have to do. All in all, I'm just very enamoured with this game everyone. It proves w/o a shadow of a doubt that platformers-if you put a little thought behind them (like with any game)-can still shine and shine very brightly. This is also the sort of game that defines a Wii personally, not the shit load of crappy cheerleader sims or even supposedly good stuff like Wii Sports and Wii Fit (yeah I know they're good, but those aren't the games I care for. And besides Wii Fit, I already work out so HAHA!!!). To all proud and righteous Wii owners: whenever a 360 or PS3 fandiot (who just can't like each console on their own merits unfortunately) talks shit about the Wii, pull up Galaxy as a defence. And just to cut ahead of their trash talk, tell them that not every game needs an exploding torso or decapitated head with blood pouring out on the grounds of Park Avenue to make it something worth playing.
; needed that breather. Welp that about wraps it up here everyone. It's been a great day, and Galaxy a great friend. I CAN'T wait to buy this to finish playing it, so I'll just probably be re-renting it in no time, and since all the data's stored on the Wii itself, I can just carry off from where I last left off (last I know, I have Bowser's galaxy unlocked so he's probably wanting to say a few words to me, that species-confused fucker). I'll be back around often and likely do a posting on Iji, another game I've been playing (must...play...Sector 8,...tomorrow!) in a little bit; probably one on Brawl too and Kart and Kirby when I get back with them. That of course is assuming time out from my other work, which does come first but I'm really trying to give all my loves equal time these days. Anyways, I hope you all enjoyed my words; look forward to more of them soon. Oh and PLAY GALAXY if you haven't/aren't already. So until next time, later out and g'nite. See ya'.